To Bunweave95. Your trusty but old operating system by SolarSoft™. Today, you boot up your computer as usual only to see everything has gone corrupted. Your only solution is to dive into the depths of your system before it's too late ! Also, your mouse cursor is now walking on two legs ...


  • While playing on WEB you may experience some latency or encounter bugs. We highly advise downloading the game for a better overall experience.
  • Playing with a game controller is also highly recommended
  • For security reasons, DO NOT download the game from any other source than this itch.io page.
  • Distributing, selling or monetizing this game without explicit permission from the developers is prohibited.
  • This game contains clickable links, they all are secured links and only redirect to safe for work contents


This game was created by  these two individuals :

Sunweaver Sunweaver's Itch.io page Follow Sunweaver on Blueskye Support Sunweaver on Patreon
BunEar BunEar's Itch.io page Follow BunEar on Bluesky Listen to BunEar on Soundcloud

With the help of n0hria  for Bunweave's 3d model n0rhia's Itch.io page

StatusIn development
PlatformsHTML5, Windows, Linux
Rating
Rated 4.4 out of 5 stars
(5 total ratings)
AuthorsSun, BunEar
GenrePlatformer
Made withGodot
TagsSpeedrun

Download

Download
Run as admin - DEMO (1.1.1) [Windows] 46 MB
Download
Run as admin - DEMO (1.1.1) [Linux] 40 MB

Comments

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(6 edits) (+1)

This game is pretty amazing. The aesthetic​​ is executed pretty well and the movement feel great most of the time. I played in the browser (the downloadable version at the time of writing is 1.1.1)

The game reminded me of the wonderful experience I had playing the single player campain of “Duck Game”. Initiallty the movement didn’t feel that nice and some parts felt straight up bad, but slowly discovering the movement tricks in the game just made everything click and suddenly I just couldn’t put it down. I had promised myself to go to bed at 1am but grinding out the last scores kept me up till 3:30 instead.

Really really great job, I will look forward to future updates and hopefully a full release.

My scores (spoilers)

I got all Administrium after around 4-5 hours

  • Level platformer_101: 22.453s
  • Level 1: 11.450s
  • Level 2: 9.884s
  • Level 3: 7.683s
  • Level 4: 9.748s
  • Level 5: 12.535s
  • Level 6: 9.249s
  • Level notepad: 15.768s
  • Level 7: 10.511s
  • Level solar_paint: 18.297s
  • Level 8: 16.017s
  • Level 9: 13.985s
  • Level 10: 15.816s
  • Level 11: 20.315s
Feedback and ideas (spoilers)
  • I didn’t enjoy the the hourglass mechanic as it constantly got in the way when playing, especially with the pen. The times where it was necessary always felt extremly finicky and just straight up annoying trying to line up at mach 2 speed, and I’m guessing you feel it too since you added a skip to level 3 that bypasses all use of it. I would suggest changing it so the hourglass slides down slopes and narrowing its collider, as that would leave some margin of error. If you want more gameplay out if it, then it could also be changed to have a downwards dash. Dashing down into a hyperlink could even act the same as jump-dashing into one. Tapping down while hyperlink gliding could also dash down out of it.

  • Every part of the direction buttons felt really inconsistent, as I often felt that the buttons didn’t replenish my dash. Button chains would also constantly stop with the wrong input. I ended up just letting go of the movement keys when initiating one.

  • Hyperlink gliding confused me in the beginning as they just seemed slower than dashing, but learning the trats felt nice. I did however have 2 pain points related to them. 1st was level 5 when gliding into the direction buttons. It just felt really inconsistent and generally didn’t feel like my fault when failing. I would probably just have the buttons activate automatically when gliding into them as you’re technically already holding the dash button. 2nd was when trying to jump-dash onto a link one block above you. Its possible but almost never worked and was really annoying trying to get right, and sometimes when you got it the hand wouldn’t grab onto the link. The issue was only really a problem on the first pillar in level 6 as you would already be under the link. Level 9, espessially at the end, technically has the same issue but the space before the links made it feel more consistent and therefor more like your own fault. If it’s a mechanic you wanna keep the I would probably just lower the first pillar in level 6 by 1 block. If not then you could probably just move the bottom of the grab collider up a little bit.

  • Dash-jumping is faster when no direction keys are held. I assume this is known based on some of the level designs, but I’d argue it’s unintuitive and also leads to this weird scenario where you’re afraid to touch the movement keys,

  • Text blocks fit really well as part of the entire aesthetic but I really didn’t like them as a mechanic. They’re finicky and often either don’t attach or don’t let you go when you want to. Using spacebar as the key to move text, while fitting thematically, felt weird to me. If instead the dash key was used, then the jump could work as a consistent way to let go of text. This might also just be a me problem, but swapping between the return key and spacebar to tap faster felt inconvenient, which this would also solve.

  • The drawing mechanic is really, really cool and a wonderful idea. The hourglass did often mess with the flow which was annoying, but that’s not the pens fault. My only minor issue with the pen was how laggy the momentum felt when moving between drawing surfaces, maybe a 0.5s grace period with no drag could help smooth it out a little. I wasn’t able to consistently get the shortcut in level 10 but that’s probably just a skill issue.

  • This is a minor thing, but the timer is weird. In the levels it’s counting down as a timelimit, but then your score is the time it took to complete. This makes it pretty hard keep track of. It’s also just that, a timer. An idea to tie it more into the theme could be to show it as a file transfer or delete dialog. Then you could have a progress bar for the remaining time and a total time elapsed stat.

Those are some really constructive feedbacks. I will make sure to take them into account as much as possible once we get back to working on the game !

PS: Have you played the secret level ? 👀

tres bon jeu

(+2)

Great game! It took a while, but I finished every level with a gold rating!

(+2)

There are platinum disks?... 😭

(+2)

Platinum is not even the highest 🫠

(+1)

imokimokimokimokimokimokimokimok

(+1)

are u ok ?

(4 edits) (+1)

really fun! i especially loved the bonus level :) and the part where it becomes horror :(

critiques:

  • default bind for moving left should be A instead of Q and default bind for moving up should be W instead of Z (or maybe have both binds for both actions by default, occupying the two slots per action)
  • there should be a menu option to restart (ik there's pressing L to quick restart, but i'm way too used to a restart option in the menu lol)
(1 edit) (+1)

Hi ! I'm really grateful for the feedbacks, i literally just woke up this morning and decided to implement them. If you see the changes if you go  and check them

(+1)

The demo was a lot o fun. This game has some of the strongest theming I have ever seen. The way the mechanics all fit into this theming is great, and I can't wait to see what else you add.

If I had one criticism, the dash can feel a little off at times. For example, if you dash on the ground and jump out of it, you then can't dash in the air

But overall, this is fantastic.

Fixed this very morning !

I was actually kind of afraid to change anything about the player controller but it turned out very well, thanks for the comment, it helps a ton !

(+1)

I have at least platinum in every level now. This game just gets better and better the more I play it. Really looking forward to what else you'll do

(+1)

my favorite game of the jam by far. I loved the tight platforming and sadistic levels (level 5 is insane).

really great stuff.

(+1)

A message from the future: You should try the game again 乁⁠|⁠ ⁠・⁠ ⁠〰⁠ ⁠・⁠ ⁠|⁠ㄏ

(+1)

The execution on this is just absolutely stunning. It's such a great looking game

The only problems I have is that the movement can be too slippery at times, I feel like you should be able to dash a bit quicker after changing back from being an hourglass and that the players collision box is a bit funky because you can sometimes get the tip of your head stuck on platforms.

Really great game, I enjoyed it.

Thanks ! We did implement your feedbacks ✨

(+1)

very fun, got all platinum, but the dash refresh is clunky and it would feel smooth if you got it a little before you touch the ground

Yup, that's fixed

in my opinion the choice of space and shift for jumping and dashing is so strange having a hard time getting used to it, it's unusual, i'd prefer if it was one button next to another like x and z or k and l, so much better

You can rebind them now

(+2)

Insane idea and the execution is nonetheless amazing. Although platforming was quite challenging (and I think that's great),  I thought how cool it would be that such a game could act as a desktop which opens apps, changes opened windows, browses file system and so on and you could use it to get around your OS :D. Everything was so well themed and got that nice visual flavor alongside it. Definitely thinking of coming back and finishing the game one day 😅

You should take a look at our new pause menu

(+2)

Cinema 🚬

(+2)

OH GOD i love the game

(+2)

Cool, creative and fun!
I suck at platformers though :P

(+4)(-1)

Wow, a new banger? Lessgo